Updates from Ciena

The next sports phenomenon requires the network
The latest sports craze doesn’t involve a ball or a helmet, it’s esports, and it is filling arenas and drawing millions of online fans. Ciena’s Kevin Sheehan tells the story of his recent experience at ESL One, and how massive online events like these require a network that defeats all challengers.
By Kevin Sheehan – As the gaming industry grows to become a $152 billion-a-year giant, with over 2.5 billion gamers globally, video games have evolved way beyond casual entertainment. We are now talking about esports – competitive multiplayer electronic games played by professional athletes for substantial cash prizes. Tournaments like ESL One attract thousands of spectators, and millions of fans streaming the event live.

ESL One was held at Barclays Center, a massive arena that several NBA and NHL teams call home. The seats were full, and big names sponsored the event. The enthusiastic crowd loudly supported their favorite teams, and also demanded a high degree of interaction with the game and the gamers. They and the millions streaming remotely will make comments on game play, play the game, and interact with each other and the players all in real time.

I was enthralled as I watched eight of the world’s best Counter-Strike Global Offensive teams square off. There was an enormous, high-definition screen above the teams that cycled through each player’s field-of-view on the battlefield, while three announcers (yep 3) rapidly called the play-by-play and provided color commentary.

I wondered, what are the network requirements for ESL to create the robust and secure infrastructure that makes all this possible? In a strange way, the network is on display during this live tournament almost like an NBA superstar’s shooting ability. If an image locked, frames are dropped, or a weapon doesn’t fire on cue, the world will see, and “the network” would be to blame. And don’t forget, there is a lot of money on the line. more>

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