How to Create a Surreal Photo Collage
By Terri Stone – When you composite photos, you usually don’t want the result to look like a composite. Even if the final scene is fantastical, your aim is to transport viewers into another world. Filip Hodas, a 24-year-old freelance artist from Prague, has been creating convincing digital realities for years. Now he’’ agreed to share his process.
To make the otherworldly landscape featured here, Hodas relied heavily on Adobe Photoshop CC layer masks. He placed each source image on its own layer and then used layer masks to hide and reveal parts of each. He also used layer masks to adjust color and add highlights and shadows.
Next came a Color Balance adjustment layer, which he added to the background images so their colors would be a better match. Trees on the right side of the horizon image were distracting, so he removed them with the Clone Stamp tool.
Hodas knows that small details can have a big impact on a composite’s overall look, so his next step was to refine the foreground image’s mask. That softened jagged edges a little and removed a slight yellow outline. more> https://goo.gl/7jat2c
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By Jacob Brogan – Corporate complicity: Many of us rely on Google, Apple, and their ilk to protect our accounts and information. Can we be sure that these companies have our best interests in mind when it comes to security and privacy?
Government involvement: As international, politicized hacking grows more common, governments may become more involved in private cybersecurity, potentially threatening individual privacy in the process. How much should we rely on political authorities as we work to reinforce our digital borders?
Human fallibility: Some security experts argue that humans are the “weakest link” in cybersecurity practices, but others counter that technology itself may be making things more difficult for them. Can we develop systems that won’t trip up reasonable, well-meaning people?
Inconvenience: Many of the most robust cybersecurity technologies also make it harder to use the internet. Can we guarantee our safety without sacrificing the things that make the internet fun to use? more> https://goo.gl/gLOn1s
By Geoff Tate – The cost and the time to design ASSP/ASIC/SoCs keeps rising.
Also, customers are demanding more flexibility in chips so their systems can be upgraded for critical changes (such as protocols/standards), which increases the useful life of their systems and increases their ROI.
For example, in data centers, customers are now seeking reconfigurability. Rather than a fork-lift upgrade when standards evolve, data centers want programmable chips so they can upgrade the data center’s ability during the life of the center without touching the hardware. This also gives the data center the option to customize for added competitive advantage. As Doug Burger of Microsoft said at a recent talk at FPL 2016, (Re)Configurable Clouds will change the world with the ability to reprogram a datacenter’s hardware protocols: networking, storage, security. Adding FPGA technology into the mix is a key in doing this. Embedded FPGA technology is now available to increase performance while lowering cost and power.
Another example is microcontrollers. In older process nodes such as 90nm where mask costs are cheap, a line card can have dozens or hundreds of versions. This offers each customer the small differences in, for example, the number and types of serial interfaces (SPI, I2C, UART, etc). However, now that leading edge microcontrollers are moving to 40nm where masks cost $1M each, microcontroller manufacturers need a programmable way to customize their chips and offer multiple SKUs. Adding this capability also opens the path for their customers to customize the MCUs themselves, similar to how they now write C code for the on-board processors. There are a few microcontrollers today, such as Cypress’ PSoC, which offer some limited customizability. However, only embedded FPGA can provide more and scalable customizability. more> https://goo.gl/9xx7sC
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CADInnovation.com – Motion capture, and the way it is used in game development, is improving rapidly. No longer used solely by animators to record and store an actor’s performance, the technology is expanding into new areas. Those working with it on a daily basis are excited to see where this might lead.
Technology’s inevitable march forward means that motion capture can now occur in realtime, with an actor’s movements being instantly reflected in a game. Not only does this benefit animators by streamlining their process, but it also opens doors to other applications, like virtual reality. The HTC Vive, Oculus Rift and PlayStation VR all take advantage of motion capture technology to allow players to interact with virtual worlds. Not as advanced as that used in an animation studio, perhaps, but with time this can only improve.
“The biggest advance in mo-cap, in my opinion, is linked to the VR push,” says Alexandre Pechev, CEO of motion capture middleware provider IKinema. more> https://goo.gl/3vY2NT
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